It took a lot of time for AMD to release its FidelityFX Super Resolution (FSR). But now that upscaling technology is well established in the hands of developers, AMD is taking the opportunity to proudly announce that there are now 71 supporting games, either already released or under development. AMD goes so far as to say that FSR has become “the fastest-adopted software gaming technology in AMD’s history.”
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A list of current and upcoming FSR-supporting games includes some great titles such as Far Cry 6, F1 2021, Resident Evil Village, Horizon Zero Dawn, Godfall, Deathloop and God of War. These are just some of the titles on a fast-growing list, and it’s certainly impressive since FSR was first released six months ago.
AMD’s FSR aims to achieve the same as Nvidia’s competing but functionally different DLSS technology, which is to upscale gaming images to a higher resolution. The biggest difference between the two is that while Nvidia uses an AI-based temporal upscaling method, AMD’s FSR relies on spatial upscaling without AI. This makes AMD’s solution easier to implement. There is also built-in Unity and Unreal Engine support
FSR is also an open source technology and is supported by some older cards, and even many Nvidia cards. In contrast, DLSS is limited to RTX cards only.
Our experience with FSR is generally positive, with consistent performance and image quality indicating that FSR is a mature and stable technology, even if it is not perfect. The latest DLSS 2.x titles look really great and in some cases they are almost indistinguishable from native resolution. So while DLSS has the advantage of image quality, FSR is a viable alternative that is easier for developers to implement, while being less demanding on hardware.
AMD and Nvidia are clearly deeply committed to their upscaling technology. We often receive promotional emails from both companies announcing support for new games. Do not forget that there will soon be a third player in the upscaling game. Intel’s XeSS technology is also based on AI augmentation, making it more comparable to DLSS than FSR. Unlike DLSS, however, XeSS will work on select competing GPUs, which can make life difficult for both FSR and DLSS.
Is there room in the market for three different image upscaling technologies? Maybe AMD will develop its own AI-based technology, but so far, if you have an FSR-supporting game, give it a try. The results may surprise you!