Back 4 Blood should not send so many offers after you

There has been a bit of a problem with the zombie game Back 4 Blood’s special enemies: specifically, there are too many of them. The special rides, as they are called this time, appear too often – even more often than the developer Turtle Rock had intended, as it turns out. Back 4 Blood’s latest patch should help fix that, thank goodness.

As Jordan points out in our review of Back 4 Blood, a special ‘miniboss’ pops up right next to standard trash mob zombies packing each of Back 4 Blood’s long tracks. Especially at higher difficulty levels, they can get overwhelming in the back half of the campaign, and Turtle Rock says it has identified a bug that made them spawn in too often.

“We found an issue where specials would often duplicate their spawn cards, which intensified as players progressed through levels,” the studio writes in the latest update. “This would often result in an unfair among specialties overwhelming cleaning teams. In future patches, we will continue to dig into spawning issues to help level the experience further.”

So far, fixing the spawn card duplication error should help resolve the large number of things that appear on your runs from now on.

However, the latest patch does much more than that. The developers have made a host of quality of life improvements, balance adjustments and bug fixes, as promised in the development roadmap published on November 8th.

The full patch notes are available on the official website, but some highlights include that all cleaners are available immediately, previous chapters that unlock if you first complete a later chapter, a new “mute all” button for Swarm The PvP scoreboard and some major adjustments to the enemy’s health and abilities.

If you want to track all Back 4 Blood golden skulls, look no further than our handy guide.

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