Battlefield 2042 PC trailer shows DLSS and ray tracing

Battlefield 2042 has a new trailer ahead of the release on November 19th, and this one is aimed directly at us PC people. While the plot itself is more of the near future mega-bangs you’ve probably seen in previous teasers (or, in fact, the open beta), it all helps to demonstrate the PC-exclusive features: primarily ray- tracing, Nvidia DLSS and Nvidia Reflex support.


As always, you need the power of the best graphics cards to run ray-tracing, though Battlefield 2042 limits its implementation to ray-tracing ambient occlusion – basically the shadow effect that occurs between objects placed next to each other. Yet for a time it was not clear whether 2042 would have radiation tracking at all; dropping it would be a shame as 2018’s Battlefield V was one of the first games to take a decent crack at the technology with beam-tracked reflections.

DLSS, on the other hand, was confirmed back during this year’s Gamescom, and will aim to do its usual thing of increasing performance by rendering a lower resolution image and upscaling it so that it looks as good as native. You’ll need an Nvidia GeForce RTX GPU to take advantage, though the requirements are significantly lower for Nvidia Reflex, which only needs a GeForce GTX 90 series card or later. Reflex can actually be the most attractive addition for more competitive players as it can reduce input layers with almost no performance costs.

Battlefield 2042 will also have an unlocked frame rate on PC, not that it was necessary about 34 seconds inside this trailer when the performance takes a rather un-trailer-like sway. But maybe it was left in contrast to the 60fps smoothness of the DLSS segment that immediately follows? I’m on you, Electronic Arts video editors.

In non-graphical news, developers EA Dice have recently committed to fine-tuning Battlefield 2042’s maps, user interface and communication systems in response to player feedback from the beta.

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