DF Direct Weekly talks Re-unveiling of Halo Infinite campaign, GTA remasters, Intel 12th generation CPUs • Eurogamer.net

Plus: Far Cry 6 is sending us an email and we would like to send an email back.

Another week, another DF Direct Weekly and our show starts with the re-unveiling of Halo Infinite’s campaign – the source of much controversy at its first screening last year. From my perspective, it is a solid show with clear improvements in many areas of the visual presentation, plus much more thoughtfulness in the editing. The questions remain, though: We still see only one environment, as the first engine unveiling promised so much more. Furthermore, it’s not yet clear what Halo has to gain from its metamorphosis into a completely open world beyond upgrade paths and resource management – but with just over a month before release, the answers should come soon.

In addition, the team discusses last week’s full unveiling of Intel’s 12th Gen Core architecture, which is perhaps so radical that Intel might have considered dropping the Core brand altogether and inventing something new to hit the scale of performance here. By running on a new manufacturing node and combining more powerful performance processing cores with smaller efficiency cores, single-wire performance looks like the latest, while multi-core capabilities seem to be up there with AMD’s ingenious Ryzen 9 5950X – the CPU that I myself chose for my own workstation. Power efficiency? Well, you can screw up the processor for maximum power for the best performance, but there are still remarkable perf per watt gains compared to previous Intel chips at lower power points.

We also cover a few Sony stories. There are rumors that the PS4 / PS5 title Sackboy: A Big Adventure is coming to PC, and if that’s true (we’re heard it is), this opens the door to a number of possibilities, mainly due to its Unreal Engine 4 basis. We saw Sony to some extent push the boat out with Days Gone, which has scaled beyond the console versions in significant ways, and UE4 has so much more to offer in the PC space, whether it’s increased fidelity, ray-tracing and DLSS . It is an enticing proposition. We also quickly discuss the latest Sony State of Play – an interesting derivation from the usual triple-A award that highlights less productive games with mixed results.

Tom Morgan, Rich Leadbetter and Alex Battaglia come together virtually to commit to DF Direct Weekly # 35.

  • 00:00:00 Introductions
  • 00:00:40 Halo Infinite Campaign Trailer Views
  • 00:11:41 Far Cry 6’s aggressive post campaign
  • 00:16:24 Impression of the condition
  • 00:22:17 Intel unveils new Intel Core architecture
  • 000: 31: 07 GTA The Definitive Edition Impression
  • 00:36:42 Rumors of Sackboy on PC
  • 00:44:06 Nintendo’s new N64 emulation for the Switch lags behind
  • 00:48:25 DF Content talk: RSS podcast feed is here!
  • 00:49:24 DF Content Discussion: DF Direct weekly early access available to all supporters
  • 00:50:13 DF Content Discussion: New Patreon exclusive shows
  • 00:51:10 DF Content Discussion: Age of Empires 4
  • 00:52:38 DF Content Discussion: Guardians of the Galaxy
  • 00:55:10 DF Supporter Q1: What was the last game you bought by literally judging its cover?
  • 00:59:09 DF Supporter Q2: Are there any companies that blacklisted DF journalists from press events or reviews?
  • 01:05:47 DF Supporter Q3: Do you think Diablo 2 Resurrection will get 4K60 mode for home consoles?
  • 01:08:28 DF Supporter Question 4: When the resolution drops, does the internal TV or screen upscaler not adjust to fit the image to the screen?
  • 01:11:46 DF Supporter Q5: Are there any plans to test Nvidia’s claims about low latency cloud games?
  • 01:16:58 DF Supporter Question 6: Do you expect consoles / TVs to go beyond 120Hz in the foreseeable future?
  • 01:19:57 DF Supporter Q7: Is anyone interested in testing Crysis 3 on Ampere and Navi 2 GPUs to see how they stack up in a title they are probably not optimized for?
  • 01:21:39 DF Supporter Q8: Tom, what shampoo do you use?
  • 01:22:41 DF Supporter Q9: Secret bonus question

There is also quite a bit of chat about the notable emails Far Cry 6 sends to its user base, which essentially provides them with statistics to lure them back into the game. This is an interesting tactic from Ubisoft, and we can not help but wonder if it would be possible for us to send an email back in a similarly cheeky way?

We also spend some time discussing the latest changes to the DF Supporter program and the promise that the content will come – but the most important takeaway for now is that early access to the show is available every Saturday, typically at 14.00 in video, download and private RSS podcast feeds. And yes, for everyone else, the weekly goes live Monday afternoon on YouTube, and yes, there is also a public RSS feed for podcasting purposes available.

Membership, however, has its privileges, including the ability to get some questions answered on the show (though it’s free to ping us on Discord!). We get down to the nuts and bolts of how sub-native rendering works and who or what does the actual upscaling we are talking about, whether we’ve ever been blacklisted by any publishers, whether we plan to test Nvidia’s remarkably low latency requirements for GeForce Now, and whether mainstream consoles and TVs will ever push beyond 120Hz support. Finally – comment on Tom Morgan’s remarkably dense hair and his grooming regimen. Inevitable things.

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