Final Fantasy 14 Endwalker servers can face severe congestion, warns Square Enix

Square Enix has warned players ahead of Final Fantasy XIV’s Endwalker Early Access period that its servers may be overloaded.

The team expects more simultaneous logins than usual, so the servers have been optimized prior to Endwalker’s release to increase login limits. Due to the persistent lack of semiconductors, Square Enix was unable to add new worlds but will still be considered later.

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When a world reaches its maximum player limit, a login queue is displayed. Even if it does not count down, the process still works and it will admit players in order. Players who have the full version of the game will be given priority over those who play the free trial. Players will be able to log in to less crowded worlds within the same data center as their home world, but during peak times, players may still experience login queues while using this feature.

In terms of characters, new ones can not be created in a world that experiences congestion. Creating new characters requires that they are logged in to the World so that they can be added to the database and go through the entire creation process. Players may also experience an “Error 2002” when selecting a character from the selection menu. This is also due to high traffic, or when a login queue exceeds 17,000 players. To avoid this, players simply have to wait before trying to log in again.

In addition, all players who are inactive for 30 minutes will be automatically logged out to reduce the amount of server congestion. Square Enix also mentions changes to instance content, which is a copy of an area created for a small number of players. Player traffic will be shifted during the main scenario and mission process, and a queue is being created in the event of congestion. Players are given a queue number and also just have to wait to be admitted to instance areas.

Final Fantasy XIV’s Endwalker expansion will be released on December 7 for PlayStation 4, PlayStation 5 and PC. It was originally scheduled to launch this month, but was delayed by two weeks.

George Yang is a freelance writer for IGN

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