Hitman 3 Year 2 content includes a roguelike mode, new map, customizable safehouse and more

Hitman 3 goes into year two, and today IO Interactive has provided information on what to expect from it.

One of the more interesting things to expect out of year 2 is a new mode with roguelike elements called Freelancer which introduces strategic planning and a bespoke safehouse.

The condition comes in the spring and features Agent 47’s Safehouse. This playable space can be customized as it allows you to choose exactly what type of Hitman you are. As you progress through Freelancer, more areas of Safehouse can be unlocked and new customization options will become available. The area can be decorated, there is a place where you can change suit, you can have a shooting range in it, and much more. This is also an important area because this is where all your pre-mission planning will take place.

Here, Agent 47 will have access to a ‘mission hub’, where he can see all the currently available Freelancer campaigns, each representing a criminal company throughout the Assassination world. You will be able to choose which campaign you choose. For each campaign, select the order in which you want to play the missions. After each mission, you return to the safehouse to rebuild, supply, and strategically plan your next move. Whatever place you leave until the end, you will find the leader of the company. You will then be paid and return to your safehouse.

Campaign missions have been redesigned to suit Freelancer mode. For example, locations will have new NPC types that can either help or hinder your progress. Vendors will offer different weapons and items, and some NPCs will alert leaders and make your job more difficult. In addition to these NPCs, there are several other elements that will make Freelancer campaigns unique. You will be able to find safes, hidden caches and even other NPC Assassins.

Unlike the primary Hitman campaign, gear in this mode will not be permanent, anything you take on a mission and do not take back to the safehouse will be lost. Looking for equipment from a supplier is one way to rebuild your warehouse, or even replace something you’ve lost. In Freelancer, consumables need to be replenished as there will be no supply from ICA in this state.

Along with Freelancer mode, players will have a new card to cross. It is called Rocky, and the IO promises that more information about it will be revealed later this year.

Coming on January 20 a new game mode called Elusive Target Arcade. This all-new game mode takes the Elusive Target concept to the next level by mixing the formula with new challenges and unlockable rewards. Don’t worry: it will still retain the essence of what makes Elusive Targets fun to play.

What’s interesting about it is that each Arcade contract will give you the task of removing consecutive Elusive Targets. Each one must be completed to proceed to the next, and there are additional complications that will also be added to the contract. Should you at any time fail an Arcade contract, there will be a 12-hour lockout before you can try it again.

When Year 2 begins on January 20, Arcade will be available with three arcade contracts, each with elusive goals from a specific game in the World of Assassination trilogy. For example, Ellipse’s Arcade Contract has three targets from Hitman 3, and two other Arcade Contracts will also be available on January 20 with targets from Hitman 1 and Hitman 2, respectively. More arcade contracts will be added during the year.

It was also announced during the unveiling Hitman VR is on its way to PC on January 20th. It will be available to all Hitman 3 owners. Full details of supported hardware will be revealed before launch.

Speaking of PC, the option to enable Ray Tracing on PC comes later this year. With better reflections and better shadows, IO says locations will look better than ever and the technology will be enabled for all locations in the World of Assassination trilogy. In addition, the game will also implement Intel’s XeSS technology, which uses machine learning to deliver more performance with really good image quality. The development team will also implement VRS (Variable Rate Shading) to increase PC performance by shading at different frequencies.

And finally, a Hitman trilogy coming on January 20th. With all games in a single package, it will be made available digitally for PS4, PS5, Xbox One, Xbox Series X / S and Epic Games Store – as well as Steam, Xbox Game Pass and PC Games Pass.

On Steam, Hitman 3 will have full support for PC VR and all the technical enhancements mentioned above, e.g. Ray Tracing, XeSS and Variable Rate Shading. The team is currently working on Steam Achievements and Trading Cards and will also include the Trinity Pack (Hitman 3 pre-order bonus) for free with all editions of Hitman 3 for the first 30 days.

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