How guerrilla play takes Aloy to new locations in Horizon Forbidden West

Aloy’s resilience, passion and curiosity made players fall in love with her in Horizon Zero Dawn. To the sequel, she is not the same underdog that we then come to her right. She has proven herself and has become a hero in the population around her. Of course, once you’re successful and achieve the title of “the country’s greatest machine hunter”, the pressure is on to live up to people’s expectations and Aloy is not going to get it easy this time.

When it rains, it rains. Six months after the events of Horizon Zero Dawn, Aloy heads west to find out more about a mysterious Red Blight, which signals the breakdown of the biosphere. If the stakes were not already high enough, her journey to new land also brings new threats. This time, danger comes not only in the form of harrowing machines, but also a dangerous rival tribe that can also override mechanical beasts. Throw in a mysterious incoming storm and Aloy gets her job ready for her.

The Guerrilla Games saw Aloy’s newfound fame as an intriguing narrative thread to explore in the Forbidden West. During our demos, we often saw Aloy being reminded of his legacy and showered with praise. She is no longer an outcast who is mocked; she is treated like a savior and put on a pedestal, but has the greatest task of all on her plate: to secure the Earth has a future.

“It’s a big pressure, and that pressure just gets more and more intense as the game goes on,” says narrative leader Benjamin McCaw. “It actually ends up being a big part of her bow as a character … this idea of ​​carrying the world on her shoulders.”

Aloy has always been self-reliant because she has had to be. After all, being rejected by your own tribe does not make you eager to depend on the support of others. But with so much more on her shoulders, it may be time for Aloy to let more people in and accept help where she can find it. This conflict of “leaning on others” versus “trying to do everything yourself” will continue to emerge in the Forbidden West.

“On one level, Aloy really wants to live up to Elizabeth Sobeck’s example, her mother figure, and do whatever it takes to stop amazement and save the world, even if it means doing it on your own,” McCaw says. “But she will also discover that it is lonely to be a savior. And in the end, it is the connections with others that make the world worth saving in the first place. ”

Aloy has always had a distance towards her, but watching Guerrilla explore more of the loneliness that comes with success has fascinated us. McCaw hinted more about this recently on the PlayStation Blog: “Even though she’s made many friends during her adventures, she still feels like an outsider, and the truth is, she has no real home. These aspects of her character will be explored. in depth as she enters the mysterious frontier of the Forbidden West. “

It’s probably no coincidence that Guerrilla keeps repeating that this post focuses much more on giving you more time with Aloy’s companions, hope players form stronger connections with them than in Zero Dawn. We are foresight this not only gives greater weight to Aloy’s relationship, but also brings new facets forward to her personality. New experiences often bring change, and we can not wait to see how this journey challenges Aloy to grow as a person.

Where would you like to see the character of Aloy go in the Horizon Forbidden West?

Want to know more about Horizon Forbidden West? Check out our online cover hub below, which describes the new machines and improvements that come to the game.

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