New Nvidia Beam Tracking Filters and DSR Updates Come with Next Driver Update

A new GeForce Game Ready driver will be available on January 14th, ensuring everyone receives the latest experience for God of War, Rainbow Six Extraction, Hitman 3, The Anacrusis, GRIT and Monster Hunter Rise.

The driver will also introduce DLDSR (Deep Learning Dynamic Super Resolution), an updated Nvidia Control Panel feature that enhances Dynamic Super Resolution (DSR) resolution with AI, to improve image quality and accelerate performance.

In addition, there are three new Nvidia Freestyle filters that will enhance games with Screen Space Ray-Traced Global Illumination, Screen Space Ambient Occlusion and Dynamic Depth of Field. In addition, it supports eight new G-SYNC-compatible gaming monitors and screens.

God of War goes live on PC on January 14 with enhanced graphics, exclusive PC features and HDR. And if you’re playing on a GeForce RTX GPU, desktop or laptop, you can enhance the game with DLSS technology and Reflex.

On January 20, Rainbow Six Extraction also supports DLSS-accelerating performance and Reflex optimization of the system’s latency for more responsive gameplay.

With GRIT and the latest driver, Wild West Battle Royale will support DLSS, which increases performance by up to 60% at 4K and optimized system delay thanks to Reflex.

The team at Nvidia also worked with the modding community and teamed up with Pascal Gilcher, a popular ReShade writer, to release three advanced, depth-based Freestyle filters, SSAO, Dynamic DOF and SSRTGI, a modified version of his popular “Ray Tracing” “. ReShade Filter “. These depth-based filters are accessible by pressing Alt + F3 during gameplay when GeForce Experience’s in-game overlay is enabled in the app’s settings menu.

SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as “Ray Tracing ReShade Filter” enhances the lighting and shadows of your favorite titles to create a greater sense of depth and realism.

SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially in dimly lit / indoor environments.

Dynamic DOF (Depth of Field) uses bokeh-style blur based on the presence of objects in the scene, giving your game a more cinematic suspenseful feel.

With DLDSR and SSRTGI combined, users will be able to enjoy what feels like a remastered experience in classic games like Prey, for example.

You will be able to update to the latest driver by opening the Nvidia control panel and navigating to Manage 3D Settings> DSR Factors and selecting DLDSR.

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