Nintendo wants to expand 3D Mario games “in new ways”

Super Mario Odyssey
Image: Nintendo

While Super Mario the series was born in an era of 2D gaming, and recently the Italian plumber has achieved remarkable commercial success with its 3D excursions, including e.g. Super Mario 3D World and Super Mario Odyssey. Still, the character continues to appear in 2D titles, the most recent of which is the smartphone title Super Mario ran, and New Super Mario Bros. the series was a remarkable success for the company.

During Nintendo’s latest financial results briefing Q&A, Shigeru Miyamoto was asked about the differences between 3D and 2D Mario games, and the industry veteran took it as an opportunity to explain the company’s approach in recent years – and where it sees the series heading into the future:

As for the difference between 2D Mario and 3D Mario, let me explain by describing the background to the development of the Wii game New Super Mario Bros. Wii, which was released in 2009. At the time, it felt like every time we created a new part in the Super Mario series – which at the time had been expanded to 3D – it became more complicated. Following the release of Super Mario Galaxy in 2007, the goal was to develop a more accessible 3D Super Mario game, and the result was New Super Mario Bros. Wii, a basic side-scrolling Super Mario game that even new players could easily play. This later led to the release of the even simpler Super Mario Run game (a mobile application released in 2016.) When we develop software, we strive to incorporate new elements, but at the same time we want to make it easy for even first time players to to have fun. Recently, people of all generations have enjoyed the 3D Mario game Super Mario Odyssey (released in 2017), so for 3D Mario going forward, we will try to expand further in new ways.

We’ve taken the liberty of ranking Mario’s 2D and 3D games, so be sure to check them out.

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