Summoner’s War Interview: Brian Choi discusses the franchise’s e-sports ambitions and challenges facing the pandemic

COM2US has announced their intention to double their e-sports efforts for the Summoners War franchise to establish it as one of the best games on the scene. We recently had a chance to chat with Brian Choice, SWC Manager at GAMEVIL COM2US USA about their efforts. We also discussed the challenges they have faced during the pandemic.

Would you please introduce yourself to our readers and your role at GAMEVIL COM2US USA?

Hi, my name is Brian Choi and I am the SWC Head of the US Office. I have been involved in SWC since the project started back in 2017.

You are currently doubling down on transforming the franchise into a top mobile e-sport. How do you approach this challenge?

We put our best foot on being up-to-date and familiar with what is happening in the industry, while trying to predict the direction it will change in the future. Make sure we do not fall behind and continue to be an innovator in the field of mobile esports.

What challenges did you face in switching from personal championship events to an online format?

I think the biggest challenge was trying to maintain the same level of enthusiasm for our fans. While it can certainly be enjoyable to watch from home, being surrounded by hundreds of other fans who share the same passion and love for the game as you does not give you the same excitement or experience. We had to find creative new ways to keep the experience immersive and engaging.

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What do you think are the benefits of this approach, and what do you also think the format lacks? i.e. a live audience to bring a little ambiance to the occasion.

The main advantage of this approach was that it allowed us to be creative with our production and try new types of digital and virtual media. I think we were one of the first esport productions with a completely immersive virtual studio and this was a big focus over the last 2 years due to COVID-19.

The biggest drawback would be, as mentioned in my previous answer, that the overall experience is simply not the same. Being in an environment surrounded by hundreds of passionate people simply makes the games more exciting. It also provides an extra source of energy that our casters can eat from, instead of casting in an empty studio or from their respective homes.

Summoners War was released back in 2014, making it quite old in the mobile gaming world. How do you make sure the game stays popular after all that time? And what challenges have you faced when trying to keep the game relevant?

I would say that effort and passion for the game has been the driving force to keep the game relevant. The love of games comes not only from our users but also our developers. Therefore, the developers are constantly working to improve the game and keep the experience fun and exciting.

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What would you say are the key requirements for a successful mobile esport?

I believe that having the right competitive ecosystem is a necessity for the success of any e-sports. At the end of the day, competitors are the lifeblood of e-sports.

Mobile esports competitions are growing rapidly in popularity. How do you see it changing the industry as a whole and the way you specifically approach gaming?

I hope to see more and more mobile titles explore the esports side of things and hope to see more and more competition focused mobile games being developed. I look forward to seeing this space grow as competition always breeds innovation.

What is the future of the Summoners War franchise beyond the e-sports world?

We continue to expand our existing universe through various media such as animation, comics and additional games. In particular, many teams are busy creating and preparing for the upcoming title, Summoners War: Chronicles. We can not wait to share more updates with you soon and hope our fans are excited about what the future holds for Summoners War!

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