What makes Breath of the Wild magical is that it cleans up many years of triple-A open-world design. Instead of filling Hyrule with icons that tell you where to go, it allows players to go their own ways. It has only one mandatory mission: to destroy Ganon. Since you can do it right away, everything else is optional. Even the biggest games force you to follow the path of a linear main story. In BOTW, a player’s approach to killing Ganon may be completely different from someone else’s. Are you completing the four primary dungeons? Find Master Sword? Build your hearts? The beauty of it all: There is no wrong answer.
Link can climb any surface, which means that provided you have the stamina, you can reach the top of any mountain and find several trails to your destination. Hyrule also operates on realistic physics and principles that players can experiment with (ie all metal objects conduct electricity). It boasts hundreds of shrines with concise, entertaining puzzles and numerous mysteries, whether it’s majestic dragons or an island that is more than one can see. Breath of the Wild rocks to promote improvisation and creativity more than anything else. Its legacy has been cemented thanks to a growing number of titles borrowed from its playbook, such as Genshin Impact and Immortals Fenyx Rising. | Our review