Waylander’s full launch delayed until early 2022


Spanish studio Gato Salvaje has made the decision to postpone its upcoming tactical ARPG, The Waylanders, by 3 months, moving the game’s release date to February 2nd. Waylanders has been out in Steam Early Access for over a year, during which time the studio has added a significant amount of new content and both improved and changed key systems prior to a full launch.

While this week’s news of a delay will be disappointing for some fans who have already been waiting a long time, it sounds like it’s a necessary step to ensure the full release is as polished as possible.

Gato Salvaje co-founder Fernando Prieto said in a press release:

“Releasing this month would not provide the quality experience our fans deserve. While we have worked hard to get all our backers and Early Access players to the RPG they had hoped for before the holidays, we have done an internal review of The Waylanders, and our team need more time to polish the game.

Developing under Covid has been challenging for many teams, including ours, and rushing The Waylanders out the door after nearly four years of development will not make anyone happy. Waylanders wants over two hours of movies and more than thirty hours of gameplay, and we want to deliver the best possible one-day release to the community. ”

To help get Early Access players on until the new release date, The Waylanders will receive Early Access and Games in Development updates that improve several currently available areas of the game, such as The Cave of Eternity and Fomorian World in The Corrupted Cove . The updates will also add remaining text localization to more quests from the Celtic era and correct community-reported bugs.

This week also provides a first glimpse of the advanced classes that will be available in the full launch package. You can watch the trailer below.

Twinfinite showed The Waylanders last year, and although we were excited to see the game’s potential unfold over the coming months, it was clearly in a very early access mode at the time, which was hard to recommend. Subsequent updates, however, have significantly improved the experience, and we look forward to experiencing the final build later this year.

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